We will get mesh in Phoenix. We won't be able to import mesh with Phoenix but to use it and see it. All this thanks to Henri Beauchamps and his work with the Cool VL viewer. And Ansariel Hiller who's got the code into the Phoenix build.
All of us that likes the v1 interface have a lot to thank them for, but so do those that want to use mesh on the grid. It can't be much fun to build or try to sell objects most users can't see.
Read more about it here on the Phoenix site. Of if you can't wait for mesh in Pheonix, try the experimental version of the Cool VL Viewer.
Showing posts with label Mesh. Show all posts
Showing posts with label Mesh. Show all posts
Saturday, 24 September 2011
Wednesday, 1 June 2011
Mesh is on it's way!
Mesh will be rolled out on the main grid between July and August. And the timeline was published in May just as Tateru Nino reported it would be. Just the fact that we got a timeline and our need to plan ahead was considered is a good sign.
It should also mean 64x64 meter max primsize. That is great news for sure :o)
It should also mean 64x64 meter max primsize. That is great news for sure :o)
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