I made this short clip today to test the Depth of Field in Kirstens Viewer S 21.
There is a lot of info about what it is and how to enable it in the official SL viewer here along with a great tutorial by Torley. It was pretty much the same in Kirstens Viewer even if I couldn't find all the Debug settings. I used CameraFocalLenght 200 for this clip. If you have a lower number the effect is less obvious.
It was real easy to shift the focus point. I just had to move the mouse around.
My FPS was terrible as I say in the video. But it really didn't feel all that bad and the video clip came out ok.
I filmed in the Chapel Park on Wiladma Island, where this lovely little mallard family lives.
Showing posts with label machinima. Show all posts
Showing posts with label machinima. Show all posts
Thursday, 28 April 2011
Saturday, 12 March 2011
How to use shadows in Phoenix Viewer in Second Life™
I managed to get shadows to work in Phoenix! It looks great, but it does slow down the FPS. I had no problems recording this video with PlayClaw tho.
Here's how to enable shadows:
Graphics have to be set to Ultra to see the shadows. (Once I saw them I could lower to High, but that still gave me the same low FPS.)
When I disabled them I crashed first time, but the next time I started by setting RenderDeferred to FALSE before disabling the other two. That worked. I have no idea what those settings really do.
My own shadow didn't seem to be visible except where I had prim clothes. My boots cast a shadow. I'll have to experiment with that some other day.
I recorded the video on our porch in Fort Serenity where the Mayan Adventure begins. The Macaw parrots come from Animania.
Here's how to enable shadows:
- Advanced menu (if you don't see it bring it up with Ctrl + Alt + D)
- Debug
- set RenderDeferred to FALSE (default)
- set RenderUseFBO to TRUE
- set RenderDeferred to TRUE
- set PhoenixShadowsToggle to TRUE
Graphics have to be set to Ultra to see the shadows. (Once I saw them I could lower to High, but that still gave me the same low FPS.)
When I disabled them I crashed first time, but the next time I started by setting RenderDeferred to FALSE before disabling the other two. That worked. I have no idea what those settings really do.
My own shadow didn't seem to be visible except where I had prim clothes. My boots cast a shadow. I'll have to experiment with that some other day.
I recorded the video on our porch in Fort Serenity where the Mayan Adventure begins. The Macaw parrots come from Animania.
Labels:
Fort Serenity,
machinima,
Phoenix Viewer,
PlayClaw,
Second Life™,
Shadows
Friday, 11 March 2011
My acting debut!
I did have a little role as an extra, as a duck, in a former movie by this amazing director/producer/machinima creator, SodaLemondrop. But in this episode you can see me along with some outstanding SL actors running fast and watching movies. I had a kinda brutal character (sat on little child).
No lines but I did get a smile from somewhere :o)
Anyway you have to watch them all from the beginning. There are 7 episodes so far and they are all great!
No lines but I did get a smile from somewhere :o)
Anyway you have to watch them all from the beginning. There are 7 episodes so far and they are all great!
Sunday, 27 February 2011
SodaLemondrop on YouTube Rocks
Something fun about Second Life for a change. Watch my favo docu soap :)
Sunday, 13 February 2011
The Teodor Cave Waterfalls on Wiladma Island
I hope I can get some of the gorgeousness of The Teodor Cave Waterfalls through in this video.
It's a medium size fall. It has two caves, one open and one that is covered. It's very romantic :o)
Like in all items in the Fort Serenity Waterfalls Store you can change the texture by clicking and selecting textures from a menu. The Teodor also comes in a basic version that is a bit cheaper and with less prims than the one you see here that has the add on falls on both sides. Those can be bought separately and added later if you want.
I'm still struggling with getting things the way I want them when I record video. I still don't move smooth enough, and find it hard to plan how I'm gonna get everything into the clip without it being too long. And I find the videos are very much alike. But since it's the waterfalls I want to portray maybe that is inevitable.
Also if anyone reads this blog and knows of a way to make the video larger here in the blog I'd be ever so grateful if you told me. I'll have to visit the forum for this place I suppose.
Labels:
Cave,
Fort Serenity,
machinima,
romance,
Second Life™,
Teodor Cave Waterfalls,
Waterfalls
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